Last Friday I finished a cool proof of concept for destructible/harvestable things in the environment, and over-the-weekend/today I've been sussing out some crashes related to it, which have been fixed.
Check out this video where I uproot a tree with a big boulder, then I destroy the tree, causing some prototype pickups (spheres for now) to spawn:
There's still some more work to do on this, like making the pickups not explode so violently, the pickups' models.
Sweet! Looking great! So I guess we're going with a pocket dimension-style inventory?
@Amulgagar Seems like it! ^^ Maybe a limited one, though?
I love how this is going so far!
Thanks for the comments guys. What did you mean by a "pocket dimension style inventory"? P.S. I'm making other assets destructible now too.
I guess what he meant was that objects get reduced in size and weight so they can fit in our pocket, as opposed to having to carry the resources using spells ^^
Ahh correct. Never heard of that one before
BTW, check out the improvements I've made to the pickups in the last day or so:
Close. A pocket dimension is an extradimensional space which allows you to store things in it. Basically, you have your own dimension that you can put things in if they're too large to carry. The method off adding and removing objects from said dimension varies, but typically you can either create a portal to the dimension at will or you have an object, such as a bag, which has a portal to the pocket dimension in its mouth, so instead of putting the object in the bag, it goes into the pocket dimension. A few examples: the Bag of Holding in D&D, the house bags in Wakfu/Dofus, Mary Poppins' bag.
Ahh, of course! The bag of holding is a must have.