Wow, the popularity of your game surprised me. I guess I underestimated player willingness to code.
I am a former Web Developer and for some time have been making a sandbox Magic game in Unity3D similar to yours, where creation of spells is not done using programming language, but rather with a constructed language called Lojban, the grammar of which computers are able to parse. I chose it because of my previously mentioned worry regarding players requiring to code their spells, which would be for a very low player base. While also being closer to magic described in fiction.
Now I worry that I have the player bases mixed up. That what I am making might have even for a smaller player base than yours. (/me feels demoralized)
Good luck with your project.
- This was my message to ThoughtSTEM of their Kickstarter project, to which they replied:
That's awesome! I think most of our popularity is with coders, and most of the world doesn't know how to code. I don't think most gamers are coders, so I feel like there's definitely space in the industry for other games where you can create your own magic spells in other ways! Good luck with your game! I think it's a great idea!
I hadn't done more than a prototype of the idea. I kept it all secret thinking it is a gold mine, but that somehow didn't motivate me enough. Also I lost half a year making it on Unity when Linux wasn't a supported work-space. I had to become more open about it when a fellow in a Lojban community started having the exact same idea as I did: https://www.reddit.com/r/lojban/comments/5zbf5p/what_applications_of_lojban_in_relation_to/
So I made a demonstration video of the prototype(No sound, enable Subtitles CC):
Seems like I'm repeating myself, but as I said on the Discord :
Welcome! And very interesting idea you've got there! ^^