As the title says, I'm trying to figure out how to get the direction the player is facing in order to turn the orb in that direction. For some reason, neither getPosition() nor getRotation() are functions of orb.getPlayer(). This is particularly illogical considering that it is represented as a generalized World Object in blockly and these functions are under the domain of Analyze World Objects.
Another thing that's rather illogical is the fact that even though you can attach the orb to the Player World Object, a NullReferenceException is raised when trying to Get Attached World Object Value Names. How can it be a null reference when it's functional as far as the basic attachment goes (it does say in front of the casting player)?
Anyway, I know that this can be done via UnityScript but it shouldn't be necessary for something so simple and I'd like to get more used to the "intended" way before I delve the depths of hacking around in the engine.
I'd also like to add that, at least for me, the in-game documentation is missing pages. This includes the page for WORLDOBJECT.